After that, go back to the break room and flick the switch! After that, go back to the Ink Machine and you will find the Ink Machine entrance is boarded up. Careful, a bendy cutout will pop out! After you get past the hallway, enter the projector room and press the big flow button. After that, go down the hallway the opposite of the break room. Once you find them, go back to the break room and a line of text will be heard. The items can be viewed in photo frames above the pedestals. So what you want to do, is search around the workshop and collect these items. He mentions putting items to “Please the Gods” on the little pedastals to turn on the machine. If you wander around enough, you will find an old audio log, speaking the voice of Wally Franks. When you visit the ink machine, you want to try and turn it on. If you want to go forward, visit the ink machine. You can explore around, and visit the place. When you start chapter 1, you enter the old workshop. This game is suggested to be played spoiler-free. The room will be filled with Bendy dolls and a couple of machines attached to the wall Chapter 2 – Secrets & Easter Eggs Reappearing BendyIf Henry (You) breaks one of the Bendy cutouts laying around on a ritual circle and turns away, then back again, they’ll reappear undamaged.Warning, only listen to this walkthrough if you are completely stuck and have no idea what to do. The door will block itself after successfully escape from “Bendy”. Henry has to take the path to the right (the path Henry came from is now blocked by debris) and go through, where the Corridor Maze is, keep on running away as quick as possible in a straight pass and head right, left, right, left, left and right, the door at the end of the hall. Entering will cause “Bendy” to appear from the pond and he will start to chase Henry. Breaking the last wood board will cause the axe to break, and then Henry has to enter a room completely flooded by ink. Then, enter the hall in front of Henry and break the wood boards blocking the way. The one recorded by Norman gives Henry a great hint: It tells Henry that everyday, while the band was recording the songs, Sammy shut down everything and told everyone to wait outside.Įscape BendyHenry then unties himself, and Henry has to grab the axe to kill the Searchers that will appear. ![]() Doing so may lead you to the recording studio, which features a bunch of chairs, an ecram, microphones hanging from the roof, a recording booth, a tape recorded by Susie Campbell, a banjo, a drum, a bass, a violin and a piano downstairs, and a projecting booth, a projector, and a tape recorded by Norman Polk upstairs.The tape recorded by Susie tells you that she loves working for Joey and that she really feels a connection with Alice Angel (the character she voices). Unlock Wally’s ClosetIn the tape, Wally will state that he lost his keys and that they may be at one of the garbage cans located all around the place. ![]() Listening to it will lead Henry to the next objective. ![]() ![]() There is a tape recorded by Wally Franks in front of the office. Entering through this gate will lead Henry to Sammy’s Office, which entrance is also flooded by ink, with a locked closet at the right side of the room. Surviving the attack will activate a gate at the right side of the room, and a “Recording” letter will light up.
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